Cade McNely
FULL STACK DEVELOPER
About Me.
I’m a computer science student and builder who enjoys turning ideas into real, usable systems. I work across the stack—from clean, responsive front-end interfaces to scalable back-end logic—and I’m especially interested in areas where software meets problem-solving, like productivity tools, AI-assisted systems, and game or simulation design. I like working on projects that push me to think rigorously, learn fast, and ship software that actually feels good to use.
TECHNOLOGIES
Committed to the entire development process I value practicality, design, and scalability. I am proficient in front-end languages and frameworks such as JavaScript, Tailwind, React, and HTML 5 as well as a multitude of back-end technologies that carry out both CPU and GPU processes.

CERTIFICATIONS
Education
2025 - 2029
HBSc Specialist in Computer Science + Major in Statistics
University of Toronto
I am currently in my first year studying Computer Science at the No. 1 Canadian University, the University of Toronto. I am planning to focus my specialization in Artificial Intelligence/Machine Learning and Game Development. Alongside these focuses, I am taking a major in Statistics.

2024
Full-Stack Developer Certificate
Codecademy
On Codecademy, I built and deployed end-to-end web applications using modern front-end and back-end technologies. The program emphasized hands-on projects, covering responsive UI development, server-side logic, databases, APIs, and version control, with a strong focus on writing clean, scalable, and production-ready code.
2022-2025
High School Diploma
Joane Cardinal-Schubert
I completed my high school education at Joane Cardinal-Schubert, where I developed a strong academic foundation and pursued interests in computer science, problem-solving, and independent projects alongside my coursework.

Projects
Below is a brief overview of some personal projects that showcase some of my technical skills.

3D Game Engine
JavaScript ⋅ p5.js ⋅ Node.js ⋅ JSON ⋅ OpenGL
I built a fully functional 3D Game Engine as well as a simple First Person Shooter using the built in map editor and enemy spawner functions. The engine uses 2D triangles rasterized using p5.js and a responsive graphics pipeline to build the world. Collisions are optimized for convex shapes and hitscan functions run the attacks.

API Racing Game
JavaScript ⋅ Node.js ⋅ JSON
With an API that fetches thousands of different cars from a database, I calculated a unique car object with perks based on the API response and linked it to a spritemap of fitting cars that users drive around a track with bouncy barriers and low friction.

Asteroids Clone
JavaScript ⋅ Node.js ⋅ JSON
With p5.js I created an asteroids clone with new powerups that can be activated to make the game more rewarding and less repetitive. I used randomly generated asteroids and optimizations that make the game run smoothly even with thousands of objects on the screen.

iOS Productivity App
Swift ⋅ SwiftUI ⋅ Firebase
With Firebase and Firebase Authentication I created a functional app that creates accounts for users and logs calendar data to their repositories. This app organizes calendars suited to the users preference and uses push notifications to remind users of daily tasks and projects they need to work on.












